
What the Hell, Hero?: In the Minutemen ending, he won't hesitate to call you out for leaving Synth Shaun to burn in the Institute. It seems that he's just plain unaware of the fact that he's a Synth. Tomato in the Mirror: He will always have a Synth component on him on death (only available through console commands, as in-game he is marked as essential and thus cannot die). He's one of only three individuals in the Commonwealth outside the Institute with the requisite know-how to construct the Relay Interceptor. Southern-Fried Genius: He's got the typical look (suspenders and all) to go along with the accent, and certainly proves his intellect whenever needed. The Smart Guy: Serves this role to the original settlers and to the Minutemen in general, being their equivalent to Proctor Ingram and Tinker Tom. Non-Action Guy: He'll give an offhand comment about how he's not the type to use the minigun, if the Sole Survivor is dawdling around instead of getting the fusion core. Nice Guy: Sturges is an all around, honest-to-goodness fella - just like his comrade, Preston Garvey. Instead, his heroism comes through indirect acts such as providing tech support to his frontline Minutemen buddies. Sturges is tall and looks quite imposing, but he's also a pacifist by nature, only picking up the gun when forced to defend his settlement home. Gadgeteer Genius: In the Minutemen path for the main quest, he helps design a teleporter that takes you to the Institute.
Also becomes his main job upon settling down in Sanctuary.
The Engineer: His specialty revolves around working with all sorts of machinery. He's one of the first settlers to reach Sanctuary Hills and later joins the Commonwealth Minutemen as their 'tech guy'.
" My old man taught me duct tape could fix anything, I don't think he was talking about bullet holes."Ī mechanical genius.