

As in the original, you soon arm yourself with a board-and-nail makeshift weapon and a radio that emits static whenever creatures are near, venturing out to unlock the many secrets that Silent Hill holds.Įxpect to spend most of the time solving puzzles, which is the game's main focus. Shortly after you arrive, you notice that there's something seriously wrong with the town-the only people you find are noticeably mentally unbalanced, and monsters shamble out of the rolling haze. You play as James Sunderland, a man who comes to Silent Hill after he receives a mysterious letter from his dead wife, asking him to meet her there. With its completely new cast of characters, Silent Hill 2 requires that you forget everything you ever knew about Silent Hill, except for the fact that it's one hell of a foggy town and that there are things out there lingering in that mist. It succeeds in that, in a sense, but loses some of the original game's appeal along the way.īy clicking 'enter', you agree to GameSpot's

Hopes have been high that the game's PlayStation 2 sequel would provide a more satisfying storyline on top of the graphical improvements expected from the series' jump onto a next-generation game system.


The original Silent Hill delivered excellent scares and built up the player's need to know the secrets behind this quiet New England town gone hellishly wrong into a fever pitch, only to provide an ending that was not only harshly anticlimactic, but also one that players would have to replay multiple times for it to make some semblance of sense. While Resident Evil focused on "boo!"-style shocks, Silent Hill created an atmosphere that was not only eerie, but also often psychologically unnerving: David Lynch's Twin Peaks combined with the look of a Marilyn Manson video. Capcom's Resident Evil series had for several years been the uncontested king-of-horror video games until Konami's Silent Hill came along to give it competition.
